BACKGROUND / TIME AND PLACE / STORY, CHARACTERS AND HARDWARE

MAKE-UP AND LIGHTING / PRODUCTION / TRAILERS

MAKE-UP AND LIGHTING

Although this material has many fantastical and stylized elements, they can be achieved with simple devices that do not involve elaborate make-up, lighting or CG effects.

For example, in the case of the immortals’ blue skin, this can be achieved by working with the available light of the scene and the actor’s natural skin tones. Below you can see the original footage in frame 1, which is then colour-inverted to shift the natural skin tones into the blue part of the spectrum in frame 2. If a character has monochrome hair and clothing then the consistency of background colours can be taken care of by inverting any projections or back-projections in advance, so that they return to their original tones when inverted again in grading – this can be seen in frames 2 and 3.

Similarly, in these frames from an earlier Metal Dragon video, the natural skin tones of the air-hostess can be seen to shift to blue when the overall colour of the shot is inverted. The costumes can simply be colour co-ordinated in advance to account for this shift (for example, a scripted red suit would be green on set).

 

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