/ TIME AND PLACE / STORY,
CHARACTERS AND HARDWARE
MAKE-UP AND LIGHTING / PRODUCTION
MAKE-UP AND LIGHTING
Although this material has many fantastical and stylized
elements, they can be achieved with simple devices that do
not involve elaborate make-up, lighting or CG effects.
For example, in the case of the immortals’ blue skin,
this can be achieved by working with the available light of
the scene and the actor’s natural skin tones. Below
you can see the original footage in frame 1, which is then
colour-inverted to shift the natural skin tones into the blue
part of the spectrum in frame 2. If a character has monochrome
hair and clothing then the consistency of background colours
can be taken care of by inverting any projections or back-projections
in advance, so that they return to their original tones when
inverted again in grading – this can be seen in frames
2 and 3.
Similarly, in these frames from an earlier Metal Dragon video,
the natural skin tones of the air-hostess can be seen to shift
to blue when the overall colour of the shot is inverted. The
costumes can simply be colour co-ordinated in advance to account
for this shift (for example, a scripted red suit would be
green on set).